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	<title>cwknight.com &#187; cwknight</title>
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	<link>http://www.cwknight.com</link>
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		<title>Wind Up Knight</title>
		<link>http://www.cwknight.com/2011/12/17/wind-up-knight/</link>
		<comments>http://www.cwknight.com/2011/12/17/wind-up-knight/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 09:08:51 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/2011/12/17/wind-up-knight/</guid>
		<description><![CDATA[My latest addicting phone game recommendation is a cute little &#8220;runner&#8221; style game called Wind Up Knight. It has a few more mechanics than most games I&#8217;ve played of this type, and the graphics are really fun! This one is available for iOS: http://itunes.apple.com/us/app/wind-up-knight/id482869428?mt=8 and Android: https://market.android.com/details?id=com.robotinvader.knightmare]]></description>
			<content:encoded><![CDATA[<p>My latest addicting phone game recommendation is a cute little &#8220;runner&#8221; style game called <em>Wind Up Knight</em>. It has a few more mechanics than most games I&#8217;ve played of this type, and the graphics are really fun!</p>
<p>This one is available for iOS: <a href="http://itunes.apple.com/us/app/wind-up-knight/id482869428?mt=8">http://itunes.apple.com/us/app/wind-up-knight/id482869428?mt=8</a> and Android: <a href="https://market.android.com/details?id=com.robotinvader.knightmare">https://market.android.com/details?id=com.robotinvader.knightmare</a></p>
<p><a href="http://www.cwknight.com/wp-content/uploads/2011/12/20111217-010514.jpg"><img src="http://www.cwknight.com/wp-content/uploads/2011/12/20111217-010514.jpg" alt="20111217-010514.jpg" class="alignnone size-full" /></a></p>
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		<title>Some programming things I&#8217;ve been looking at</title>
		<link>http://www.cwknight.com/2011/12/08/some-programming-things-ive-been-looking-at/</link>
		<comments>http://www.cwknight.com/2011/12/08/some-programming-things-ive-been-looking-at/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 04:11:11 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=343</guid>
		<description><![CDATA[Did you know that if you are interested in learning how to program Windows Phone applications, Microsoft has provided all of the tools and resources needed, for free, on their web site? I mean, check out the tutorials available at http://msdn.microsoft.com/en-us/ff380145 . They are amazing. I&#8217;ve also found a good free ebook that has greatly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cwknight.com/wp-content/uploads/2011/12/windows-phone-7-apps-2.jpg"><img class="alignright size-medium wp-image-396" title="windows-phone-7-apps-2" src="http://www.cwknight.com/wp-content/uploads/2011/12/windows-phone-7-apps-2-300x229.jpg" alt="" width="300" height="229" /></a>Did you know that if you are interested in learning how to program Windows Phone applications, Microsoft has provided all of the tools and resources needed, for free, on their web site?</p>
<p>I mean, check out the tutorials available at <a href="http://msdn.microsoft.com/en-us/ff380145">http://msdn.microsoft.com/en-us/ff380145</a> . They are amazing.</p>
<p>I&#8217;ve also found a good free ebook that has greatly enhanced my understanding of the programming language C#, which is what many Windows phone applications are written in. It is called .Net Book Zero and it is available at <a href="http://www.charlespetzold.com/dotnet/">http://www.charlespetzold.com/dotnet/</a> . I put this book on my Nook and read about 150 pages of it today, and I liked it a lot.</p>
<p>Just figured some of you might like to learn some of this stuff too, so I thought I&#8217;d share.</p>
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		<title>I Literally Cannot Title This Anything Save &#8220;Some Japanese Game&#8221;</title>
		<link>http://www.cwknight.com/2010/12/21/i-literally-cannot-title-this-anything-save-some-japanese-game/</link>
		<comments>http://www.cwknight.com/2010/12/21/i-literally-cannot-title-this-anything-save-some-japanese-game/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 17:13:57 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=379</guid>
		<description><![CDATA[I can&#8217;t quote publications, but I&#8217;ve heard that Seattle is 12 times more culturally influential, per capita, than New York or Los Angeles. This is exactly the sort of self-aggrandizing comment that Seattlites love, and you can almost feel the populace rolling this idea around in their heads like a lozenge in their mouths. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/18107480" width="400" height="300" frameborder="0" align="right"></iframe>I can&#8217;t quote publications, but I&#8217;ve heard that Seattle is 12 times more culturally influential, per capita, than New York or Los Angeles. This is exactly the sort of self-aggrandizing comment that Seattlites love, and you can almost feel the populace rolling this idea around in their heads like a lozenge in their mouths.</p>
<p>It&#8217;s really kind of egotistical and gross. <span id="more-379"></span></p>
<p>But there are some advantages to living in the cliquey yet trendsetting Pacific Northwest. First, it&#8217;s very easy to wear stylish clothes, since everyone will be copying you in a half year, and second, we&#8217;re used as a test-market for a lot of really cool stuff that we might not otherwise get to see. Ryan and I wandered into Gameworks Thursday evening, and we found an intriguing new arcade game that was pretty clearly being test marketed. Its large size, necessitated by its four networked game machines and a central instruction/spectating kiosk, forced it into an out of the way corner of the arcade, a fact which afforded us plenty of time to study its mysteries.</p>
<p> Unfortunately, one enigma we were unable to solve was its name, which was either written in Japanese or else in a font indistinguishable from same. In any case, we couldn&#8217;t read it, and apparently neither could the Gameworks staff, as a small, office printed sign proclaimed that one had to buy a starter pack in order to enjoy &#8220;&#8230;this exciting new game&#8230;&#8221;</p>
<p><div id="attachment_373" class="wp-caption alignleft" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/12/20101221-091817.jpg"><img src="http://www.cwknight.com/wp-content/uploads/2010/12/20101221-091817-300x225.jpg" alt="" title="20101221-091817.jpg" width="300" height="225" class="size-medium wp-image-373" /></a><p class="wp-caption-text">This is a giant chart detailing all of the cards. Do you want to have to learn this bullshit?</p></div> I feel like I&#8217;m getting ahead of myself by mentioning the starter pack, so allow me to explain. The reason we were so drawn to this game was its obviously unique interface. Instead of a joystick and buttons, each cabinet had a broad, flat surface at table height situated in front of the screen. Small graphics of cards decorated the cabinet, and a quick glance at the game&#8217;s attract mode confirmed our suspicions. The table was electrically sensitive, and you played the game by moving cards about the surface. It was a combination card game and video game! Awesome!</p>
<p>But here&#8217;s the rub- card games take a lot of time to explain and figure out. Remember the first time you learned (or tried to learn&#8230;) Magic: The Gathering? Well, imagine trying to figure out Magic while the electrically pulsing bass waves of the arcade&#8217;s soundtrack beat against your skull. Once Ryan and I realized the time and money investment required, we immediately lost interest and wandered away in search of Ms. Pac Man. </p>
<p>And besides, do you really want to be the sort of person who not only plays a nerdy trading card game, but plays one that can <em>only</em> be played at fucking Gameworks?</p>
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		<title>Tron: Legacy (The Movie, This Time. Not The Soundtrack.)</title>
		<link>http://www.cwknight.com/2010/12/19/tron-legacy-the-movie-this-time-not-the-soundtrack/</link>
		<comments>http://www.cwknight.com/2010/12/19/tron-legacy-the-movie-this-time-not-the-soundtrack/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 04:22:31 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=369</guid>
		<description><![CDATA[You know, just to be clear. So, I don&#8217;t feel it&#8217;s necessary to say too much about Tron: Legacy. It&#8217;s beautiful, mellow, and contemplative. The original Tron, if you will remember, was not an action movie. Neither is Tron: Legacy. But it&#8217;s gorgeous, and it&#8217;s interesting enough, though the script (admittedly better here than in [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_370" class="wp-caption alignright" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/12/tron-legacy-concept1.jpg"><img src="http://www.cwknight.com/wp-content/uploads/2010/12/tron-legacy-concept1-300x135.jpg" alt="" title="tron-legacy-concept1" width="300" height="135" class="size-medium wp-image-370" /></a><p class="wp-caption-text">The new designs for Tron: Legacy are extremely beautiful</p></div>You know, just to be clear.</p>
<p>So, I don&#8217;t feel it&#8217;s necessary to say too much about Tron: Legacy. It&#8217;s beautiful, mellow, and contemplative. The original Tron, if you will remember, was not an action movie. Neither is Tron: Legacy.</p>
<p>But it&#8217;s gorgeous, and it&#8217;s interesting enough, though the script (admittedly better here than in the original) could use a little more&#8230; pizazz. They have the seeds of some interesting ideas carried through from the original, including the exploration of the intersection between religion and technology. But these seeds barely sprout, or the code doesn&#8217;t branch, or something.</p>
<p>I get the feeling that given some time, the mythos of Tron is going to flesh itself out with fan speculation. Perhaps I&#8217;ll find some line of fanboy logic that satisfies my desire to chew on the Tron universe better than Tron: Legacy itself does. </p>
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		<title>Apropos To Our Phone/Tablet Discussion&#8230;</title>
		<link>http://www.cwknight.com/2010/12/16/apropos-to-our-phonetablet-discussion/</link>
		<comments>http://www.cwknight.com/2010/12/16/apropos-to-our-phonetablet-discussion/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 00:33:08 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=364</guid>
		<description><![CDATA[This Link is Shamelessly Stolen from Eli Jones Windows Phone OS On a 12in Tablet from Lizard Pro on Vimeo. This afternoon, Eli linked to this video, showing the Windows Phone 7 interface running at 1280 x 800, AKA Tablet Computer resolution. After my post a couple of days ago, I figured you guys might [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.everythingwm.com/found-footage-windows-phone-7-running-tablet-sized/2010/12/15/">This Link is Shamelessly Stolen from Eli Jones</a><br />
<iframe src="http://player.vimeo.com/video/17822798" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17822798">Windows Phone OS On a 12in Tablet</a> from <a href="http://vimeo.com/user5485064">Lizard Pro</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This afternoon, Eli linked to this video, showing the Windows Phone 7 interface running at 1280 x 800, AKA Tablet Computer resolution.</p>
<p>After my post a couple of days ago, I figured you guys might be intrigued. I was!</p>
<p>Microsoft, you are crazy if you don&#8217;t use this interface on a Tablet device.</p>
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		<title>Crosswords</title>
		<link>http://www.cwknight.com/2010/12/16/crosswords/</link>
		<comments>http://www.cwknight.com/2010/12/16/crosswords/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 22:06:32 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=352</guid>
		<description><![CDATA[I&#8217;ve recently started taking the New York Times Crossword Puzzle seriously. It&#8217;s easy to see why people are intimidated by it- the grid can be daunting, a black-and-white menace more reminiscent of the chaotically symmetrical face of an industrial drill bit than a Sunday Breakfast diversion. But with just a small bit of training and [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_356" class="wp-caption alignright" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/12/classic-crossword.gif"><img class="size-medium wp-image-356" title="classic-crossword" src="http://www.cwknight.com/wp-content/uploads/2010/12/classic-crossword-300x300.gif" alt="" width="300" height="300" /></a><p class="wp-caption-text">Pretty, isn&#39;t it?</p></div>
<p>I&#8217;ve recently started taking the New York Times Crossword Puzzle seriously.</p>
<div>It&#8217;s easy to see why people are intimidated by it- the grid can be daunting, a black-and-white menace more reminiscent of the chaotically symmetrical face of an industrial drill bit than a Sunday Breakfast diversion. But with just a small bit of training and a little practice, a wonderfully witty and challenging world unfolds from this mess of clues and letters.</div>
<p><span id="more-352"></span></p>
<div>My journey began over coffee, when my friend Eli took the crossword he was working on and scribbled this code above the puzzle:</div>
<div>M &#8211; 1</div>
<div>T &#8211; 2</div>
<div>W &#8211; 3</div>
<div>H &#8211; 4</div>
<div>F &#8211; 5</div>
<div>S &#8211; 6</div>
<div>U &#8211; 4</div>
<div>After an inquiry and the admission that I had never completed a full puzzle, Eli elucidated the chart, explaining that it was a difficulty scale for the New York Times Crossword, corresponding to the day of the week. He went on to explain that there are standardized clue conventions, some of which include:</div>
<div>
<ul>
<li>clues with abbreviations in them have abbreviated answers</li>
<li>clues that are punctuated with a question mark are always puns</li>
<li>the long answers are usually related by a common theme</li>
<li>answers must agree with the clue in terms of tense and part of speech</li>
<li>clues repeat all the time!</li>
</ul>
</div>
<div>I was encouraged by this new information, and not too long after Eli&#8217;s tutorial, I bought a collection of 50 New York Times Monday puzzles. As I tore through them (Monday, it turns out, really IS easy) I found my mind quickly adapting itself to the abstract thinking crosswords encourage. The educational component is huge- I could feel myself beginning to see more connections between concepts, and every puzzle is chock full of interesting things to think about. And like nearly every clever thing made by clever people, there&#8217;s plenty of humor involved, as well. Answers to clues are often deliciously witty, and once I even encountered a puzzle with two clues that, when solved, made me laugh out loud. They were: &#8220;a Yogi Berra quote&#8221; and &#8220;a Yogi Berra quote&#8221;. This isn&#8217;t uncommon, as puzzles often have two identical clues, but they typically have different answers. Not this time.</div>
<p></p>
<div>They were, of course, &#8220;ITSDEJAVUALLOVERAGAIN&#8221; and, naturally, &#8220;ITSDEJAVUALLOVERAGAIN&#8221;.</div>
<p>
<div>Hilarious.</div>
<p>
<div>Try the crossword. It&#8217;s fun!</div>
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		<title>On The Victrola: Tron: Legacy Soundtrack</title>
		<link>http://www.cwknight.com/2010/12/13/tronlegacyost/</link>
		<comments>http://www.cwknight.com/2010/12/13/tronlegacyost/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 18:25:33 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=340</guid>
		<description><![CDATA[With talk that includes comparisons to James Cameron&#8217;s Avatar, Disney&#8217;s Tron Legacy is getting some incredible hype as it leads up to its release next week. Leading the surge of Tron preview media content was the release of the original score, created by French-electronica-legends Daft Punk. I&#8217;ve been listening to it a bunch since its [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_344" class="wp-caption alignright" style="width: 305px"><a href="http://www.cwknight.com/wp-content/uploads/2010/12/20101213-095921.jpg"><img src="http://www.cwknight.com/wp-content/uploads/2010/12/20101213-095921-295x300.jpg" alt="" title="20101213-095921.jpg" width="295" height="300" class="size-medium wp-image-344" /></a><p class="wp-caption-text">Tron: Legacy</p></div>
<p>With talk that includes comparisons to James Cameron&#8217;s Avatar, Disney&#8217;s Tron Legacy is getting some incredible hype as it leads up to its release next week. Leading the surge of Tron preview media content was the release of the original score, created by French-electronica-legends Daft Punk.<span id="more-340"></span></p>
<p>I&#8217;ve been listening to it a bunch since its release, and I have to to say that it&#8217;s top notch. I was surprised by the traditional orchestral elements, but Daft Punk definitely showed off their compositional chops, delivering a score that has the subtle emotion necessary for a film, and a dance beat oscilloscopic enough to satisfy anybody&#8217;s head bopping needs. The track &#8220;End of Line&#8221; is particularly good at tapping into the shared cultural rhythms of the techno-lifestyle, and I can&#8217;t help but think that its constituent parts are the sounds of some far future interface, remixed for the here-and-now.</p>
<p>&#8220;Arena&#8221; does something similar, mixing a futuristic dial-tone with the pulsing beat of a shamanistic drum. The intersection of tech and tribe is reminiscent of the ever present fact that /humans/ are at the other end of our connections. It&#8217;s an important reminder that at its core, the Internet is just another update to banging on a drum.</p>
<p>All in all, the soundtrack has made me even more excited to see the movie. If the film can match the pace of the music, we are in for an epic ride indeed.</p>
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		<title>Phones, Tablets, and the Future</title>
		<link>http://www.cwknight.com/2010/12/12/phones-tablets-and-the-future/</link>
		<comments>http://www.cwknight.com/2010/12/12/phones-tablets-and-the-future/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 20:00:05 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=310</guid>
		<description><![CDATA[I&#8217;ve been thinking a lot about technology, recently. More specifically, my friend Eli Juicy Jones (Eli&#8217;s Blog) and I have been talking and thinking about the future of mobile devices. Not too long ago, I was tapping a Facebook message into my iphone when I realized that it had been three days since I had [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_312" class="wp-caption alignright" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/12/20101212-113211.jpg"><img src="http://www.cwknight.com/wp-content/uploads/2010/12/20101212-113211-300x248.jpg" alt="" title="20101212-113211.jpg" width="300" height="248" class="size-medium wp-image-312" /></a><p class="wp-caption-text">Windows Phone 7 Alongside an iPhone</p></div>
<p>I&#8217;ve been thinking a lot about technology, recently.</p>
<p>More specifically, my friend Eli Juicy Jones (<a href="http://spacewater.us">Eli&#8217;s Blog</a>) and I have been talking and thinking about the future of mobile devices.</p>
<p>Not too long ago, I was tapping a Facebook message into my iphone when I realized that it had been three days since I had last used my desktop computer. I was surprised by how capable my little digital Swiss Army Knife had become, despite (or perhaps, because of?) having seen its feature set grow through software updates and third party apps.<br />
<span id="more-310"></span></p>
<p>(It was around this time that I hypothesized to Eli that Apple would introduce an App Store for desktop computing, and that this would be the first step in a convergence of Apple&#8217;s iOS and Mac OS X. The results of my long term prognostication obviously remain to be seen, but it is worth mentioning that the App Store now has a quiet, unassuming place on my MacBook&#8217;s Application Dock.)</p>
<p>It seems from their dominance that our interfaces for our smart phones are solved. Even Android- a platform somewhat infamous for it&#8217;s lackluster polish and unifying design vision- has been making incredible strides in usability. With the advent of large scale tablet devices (like Apple&#8217;s iPad and Samsung&#8217;s Galaxy Tab) one would think that we could simply port over the lessons we learned on phones and have excellent devices, ready to deliver us the trinkets of our Digital Lifestyle right out of the gate. Apple and Samsung both seem to have taken this idea to heart, as using either device has the distinct feeling of using a blown up iOS or Android phone.</p>
<p>Which, I suppose, is fine. Logic would dictate that one could then get at /least/ as much utility out of an iPad as out of an iPhone, and we&#8217;ve already shown that that&#8217;s good enough to make even desktops look clunky. But is an interface designed for small, data-dense screens really suitable for something larger? It&#8217;s obvious when one uses an app designed with the big screen in mind; it&#8217;s beautiful, simple, elegant, and intuitive. Shouldn&#8217;t it all be like that? Shouldn&#8217;t things be /better/ than on our phones?</p>
<p>Part of the issue is that we didn&#8217;t exactly build our interfaces to scale. Moving little square buttons around a grid is fine when you&#8217;re on a small screen with a few apps, but it becomes unmanageable as space increases. What if someone figured out how to make an interface that could clearly scale? What if someone just had to make an app once, and it would fit on everything from phone to tablet to TV? The hardware is here to make our electronic lives genuinely comfortable. Why hasn&#8217;t the software caught up?</p>
<p>Fortunately, there are people working on it. The new Windows Phone 7 interface is magical, and it is my hope that it is shamelessly ripped off by every other manufacturer. Its &#8220;Metro&#8221; GUI, which begins with the radical assumption that a program&#8217;s interface can exist outside the viewable bounds of the screen, does such a wonderful job exposing information to the user that it seems like clicking is barely required. Buttons expand to fill areas, using their newfound surface area to display information quickly and subtly. Often, opening an app isn&#8217;t even required, as everything you need to know just flips into place on it&#8217;s button, like a mini-airport arrival board. Inside apps, functionality is segmented in tabs whose size is irrelevant. The screen slides about like a viewfinder over a larger interface, an effect that makes it seem like WP7 is destined for tablets. In fact, the basic features of it&#8217;s design have already proven themselves on large format screens, in the form of the current Xbox 360 dashboard. It might be the future, and odds are you&#8217;ve already used it.</p>
<p>One day, tablet devices will be ready to be the dominant form or computing for most users. Unfortunately, we aren&#8217;t quite there yet, though we should have high hopes for the second generation of the technology.</p>
<p>Our awesome smart phones will keep us company in the meantime. <img src='http://www.cwknight.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Things I Am Fascinated With #1</title>
		<link>http://www.cwknight.com/2010/07/29/things-i-am-fascinated-with-1/</link>
		<comments>http://www.cwknight.com/2010/07/29/things-i-am-fascinated-with-1/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 16:00:01 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Observation]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=300</guid>
		<description><![CDATA[Hallway-Long History Exhibitions That Do Not Reside In Museums or Other Such Buildings of Record, Except Possibly Libraries, Depending On How Large and Museum-Like the Library Is. The other day, I found myself utterly captivated by a long pictorial exhibition of Seattle during the Klondike Gold Rush. As I wandered down the long hallway upon [...]]]></description>
			<content:encoded><![CDATA[<h2>Hallway-Long History Exhibitions That Do Not Reside In Museums or Other Such Buildings of Record, Except Possibly Libraries, Depending On How Large and Museum-Like the Library Is.</h2>
<div id="attachment_302" class="wp-caption alignright" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/07/Miners-getting-supplies-in-Seattle.jpg"><img class="size-medium wp-image-302" title="Miners getting supplies in Seattle" src="http://www.cwknight.com/wp-content/uploads/2010/07/Miners-getting-supplies-in-Seattle-300x220.jpg" alt="" width="300" height="220" /></a><p class="wp-caption-text">Prospectors buying supplies in Seattle</p></div>
<p>The other day, I found myself utterly captivated by a long pictorial exhibition of Seattle during the <a href="http://en.wikipedia.org/wiki/Klondike_Gold_Rush" target="_blank">Klondike Gold Rush</a>. As I wandered down the long hallway upon whose walls these sepia toned memories hung, I realized the great incongruity of my experiences with these pieces and the experiences of the hurried businesspeople who walked the halls alongside me. As their shoes and rolling laptop cases CLICK-CLACKED down the subterranean tunnel between the Hilton and the conference center, I heard instead the sounds of the Seattle train yards of the 19th century. They were rushing to meetings; I was mentally running my fingers over the leather and wood seat of a merchant&#8217;s stagecoach. And while they chattered into their cell phones, it was all I could do to keep my teeth from chattering, so real was the icy chill of <a href="http://en.wikipedia.org/wiki/Chilkoot_Pass" target="_blank">Chilkoot Pass</a> to my imagination.<span id="more-300"></span></p>
<div id="attachment_301" class="wp-caption alignleft" style="width: 310px"><a href="http://www.cwknight.com/wp-content/uploads/2010/07/Miners_climb_Chilkoot.jpg"><img class="size-medium wp-image-301" title="Prospectors Climb Chilkoot" src="http://www.cwknight.com/wp-content/uploads/2010/07/Miners_climb_Chilkoot-300x235.jpg" alt="" width="300" height="235" /></a><p class="wp-caption-text">Chilkoot Pass</p></div>
<p>In the hour or so I spent poring over these images, no one else so much as slowed their pace to look. It made me wonder&#8211; had I ever seen anyone else read the information cards next to the Native American vases in the cases at the San Francisco Airport? Had I ever seen anyone else read the placards next to the collection of Art Deco radios in the lobby of that hotel I stayed at one time? Was I the only one who ever stopped in lobbies and hallways and accent alcoves to read and to examine and to learn the things that other people thought were important enough to put on display?</p>
<p>I could think of only one other person who I had ever seen attack the world&#8217;s free and public knowledge the way that I did: my father. I imagined that he had gathered these photographs, written the descriptions, and hung them on the wall in that perfect, flawless way that he does everything, right there underneath downtown Seattle, just for me to find.</p>
<p>And in a way, he did. If he hadn&#8217;t shown me how to be interested in everything, how to learn, how to explore, I never would have stopped, never even noticed that the CLICK-CLACK of my shoes was reverberating off of any history at all.</p>
<p>Thanks, Dad.</p>
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		<title>Scott Pilgrim vs The World</title>
		<link>http://www.cwknight.com/2010/07/28/scott-pilgrim-vs-the-world/</link>
		<comments>http://www.cwknight.com/2010/07/28/scott-pilgrim-vs-the-world/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:26:43 +0000</pubDate>
		<dc:creator>cwknight</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Observation]]></category>

		<guid isPermaLink="false">http://www.cwknight.com/?p=289</guid>
		<description><![CDATA[Two days ago, I had the good fortune to see an advance screening of Scott Pilgrim Vs The World. When I left the theater, I had the distinct impression that I had learned a lot, about movies, about games, and about culture, and it’s taken me a couple of days of near constant thought to [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.cwknight.com/wp-content/uploads/2010/07/scott_pilgrim_vs_the_world_teaser_poster_1-550x814.jpg"><img class="alignright size-medium wp-image-290" title="Scott Pilgrim poster" src="http://www.cwknight.com/wp-content/uploads/2010/07/scott_pilgrim_vs_the_world_teaser_poster_1-550x814-202x300.jpg" alt="" width="202" height="300" /></a>Two days ago, I had the good fortune to see an advance screening of <em><a href="http://www.imdb.com/title/tt0446029/" target="_blank">Scott Pilgrim Vs The World</a></em>. When I left the theater, I had the distinct impression that I had learned a lot, about movies, about games, and about culture, and it’s taken me a couple of days of near constant thought to suss out my feelings about it.</p>
<p>So, is it good? Maybe. I certainly enjoyed myself. But I couldn’t help but feel that Scott Pilgrim succeeded in all of the ways that I expected it to fail, and failed in all of the ways that I expected it to succeed.<br />
<span id="more-289"></span><br />
To start,<em> Scott Pilgrim vs The World</em> is an embarrassingly shallow movie. Every character, save Scott’s gay roommate Wallace Wells (played by <a href="http://www.imdb.com/name/nm0001085/" target="_blank">Kieran Culkin</a>), is almost completely unlikable on their own. On more than one occasion, I asked myself, “Why am I rooting for these characters?” There seemed to be an expectation from the film makers that I should blindly empathize with Scott Pilgrim simply because he was the story’s protagonist. But Scott is often morally reprehensible, and he experiences few moments of personal growth, and none that are anything but self-aggrandizing moments of “learning the power of self-respect.”</p>
<p>So why did I like him anyway? Was it because I’d read the <a href="http://en.wikipedia.org/wiki/Scott_Pilgrim" target="_blank">graphic novels</a>, and knew that there was more to him than that? No, not that. Was it because Scott himself is funny and often confused? No, it’s not that either. The fact is, I was completely drawn in by what the film does well. <em>Scott Pilgrim vs The World</em> is designed as a mechanism to elicit a very specific Pavlovian response in video gamers. When a film opens with a pixel-art Universal logo and an 8-bit rendition of the Universal fanfare, and the first shot of the film is scored with a piece of music from <em><a href="http://en.wikipedia.org/wiki/Legend_of_Zelda" target="_blank">The Legend of Zelda</a></em>, how else can a gamer respond? As characters are introduced, VH1-esque pop-up boxes appear, detailing their “stats”. Game sound effects permeate the soundtrack. Basic character activities like changing clothes are time compressed within scenes, giving the impression that Scott has gone into the menu, equipped some new items, and jumped back in without a pause in the action. Every comically violent death is accompanied by a shower of coins and a reward of points. The story structure itself is a giant homage to fighting games, comprising mainly of boss fights punctuated by cut-scenes that exist only to move things forward to the next battle sequence.</p>
<p><a href="http://www.cwknight.com/wp-content/uploads/2010/07/scott-pilgrim-fight.jpg"><img class="alignleft size-medium wp-image-296" title="scott pilgrim fight" src="http://www.cwknight.com/wp-content/uploads/2010/07/scott-pilgrim-fight-300x168.jpg" alt="" width="300" height="168" /></a>As a gamer, I loved it all. I laughed at every joke, I made little “squee!” noises at every reference, and I relished the fact that someone had finally made a film that spoke to the shared cultural memory of my people. It made us Heroes. But what I hate is that it attempted to honor us with a story and characters that mimic only the most facile and simplistic game experiences. All of the beautiful complexity and unique philosophical depth that I know that games are capable of was left by the wayside. And while I know this was a conscious decision to keep the film accessible (far more people have played the classic, yet simplistic, games referenced in Scott Pilgrim), I can’t help but be disappointed by the fact that gamers will be identified with such a weak film.</p>
<p>Scott Pilgrim vs The World is cute references and funny in-jokes held together with a duct-tape and chewed gum plot. It’s enjoyable fan-service, but this formula does not a compelling movie make. Don’t expect very many positive reviews of outside of gaming culture. Scott Pilgrim won’t win the mainstream over.</p>
<p>A note, as mentioning this did not really fit within my review: I’m curious as to how many other critics notice what I think is one of the most interesting “torch-passing” scenes I’ve ever seen. In a certain scene in the film, game tropes are put on the backburner, and television sitcom references (especially Seinfeld) take the center stage. It seemed so out of place, until I realized that it’s there as a cultural key. “Look at this scene,” the director seems to say, “If you don’t understand what we’re doing here, look at this scene. Now do you understand?” I thought it was interesting.</p>
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